allwalls01Berlin, November 2089. In a world where the Cold War never ended, both sides in the never ending battle for supremacy must decide whether to live or die forever. A rogue nuclear strike turns chaos into ruin, the only possible solution to total oblivion is to find out where it came from and stop it before it happens.

So sets the scene for the sci-fi noir inspired All Walls Must Fall, the new project from inbetweengames that’s clearly inspired by one of the classics, the equally compelling Syndicate, both in tone and isometric strategy design. Or as the studio themselves call it, ‘a tech-noir tactics spy thriller’. There’s actual a pretty rich list of features expected beyond that, most specifically the idea that every game will feel different than the last.

To solve the crisis, both sides send agents back through time to discover who exactly set off the bomb and prevent it from ever happening. You’ll find yourself within a procedurally generated story campaign that takes place across one night in Berlin, around the confines of a highly energetic night club.

It’s still a little while away before we get the chance to play All Walls Must Fall, but the team behind it do know a thing or two about creating a compelling narrative. Formed in the real Berlin, inbetweengames is made up of former members of Yager who, if you’re not aware, created Spec Ops: The Line. That game in particular is fondly remembered for its provocative take on the military shooter, I expect nothing less than something equally as engaging here.

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Early access to All Walls Must Fall will hopefully begin in a few months, I’ll definitely keep an eye on when a date is announced and let you all know. In the meantime be sure to visit and follow inbetweengames to get up to the minute updates on the game as it comes to hand, and keep an eye out here for our thoughts on the game as soon as we get our hands on it.

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Mark Isaacson is a freelance journalist and editor of PN2. Go say hi @Mark_D_Isaacson

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