I’ve lost count of the amount of movies, games and books that constantly warn us that artificial intelligence is but a moment away from wiping out humanity. Seriously guys, we get it, but my roomba is desperate to clean the house today, alright? Still, I do like games that explore what it means to survive such a situation that doesn’t involve Arnie coming back through time to save us. Hence, the anime inspired Quantum Suicide looks kinda cool.

Long story short, you play the part of a researcher aboard a space station, on a mission to find humanity a new home far from Earth. Unfortunately the onboard AI decides ‘nah, not having it’ and turns the entire station in a game where you must battle and survive your former crew mates. So it’s like Battle Royal but in space, and yes I said Battle Royal and not The Hunger Games since the former seems a more fitting comparison to make considering the foreign roots on display here. For a game comparison though, Virtues Last Reward is the perfect example of what to expect.

Quantum Suicide is a visual novel first and a puzzle solver second. You’ll be interacting with a host of characters and depending on how well you do, supposedly there’s up to 30 different endings. It’s like Telltale but extreme. You can also ‘court’ certain characters (you get to choose to be either male or female, so that changes the kinds of interactions you might find), although I’m more interested in killing things but I’m sure there are many of you out there who are curious about that sort of mechanic.

Anime has a habit of being either a big hit or a really weird miss, but there’s no doubt it attracts a wide audience. It’s weird, colourful and can make you laugh and cringe at the same time. Aussie studio Cotton Candy Cyanide out of Queensland have come up with a neat looking concept, including the addition of Japanese voice acting for that authentic feel. That’s dedication right there.

If all that sounds appealing, you can play both a demo or a beta prologue via the official site. The team has already celebrated a successful Kickstarter campaign from earlier this year but you can continue to support the project via other means if you’re so inclined.


Mark Isaacson is the editor of Pn2. Go say hi @Mark_D_Isaacson

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