Video games are full of dungeons. Battling, raiding and looting your way through dank and disturbing dungeons is a lot of fun, although it’s become all too familiar. That’s why the premise behind Guild of Dungeoneering is so refreshing. Guild of Dungeoneering is a turn-based dungeon crawler/card game with a twist: Instead of controlling the hero you build the dungeon around him. Using cards drawn from your decks, you lay down rooms, monsters, traps and of course loot!
Guild of Dungeoneering presents you with an array of cards that allow you to build the dungeon tiles and provide your hero with monsters to fight and treasure to find. The hero makes his own progress and you lay down cards representing the appropriate floor tiles. For example, if there is a room with loot, play a corridor card to connect it to your location and reap the rewards.
In between dungeons, you spend time managing your guild. Building new rooms will attract new classes including the ranger, barbarian, and mighty mathematician. More classes result in more powerful items and expanded decks.
Guild of Dungeoneering is developed by Grambinous, a five-man team who excel at pen and paper art and possess a great sense of humour. They are also expanding the base game with future DLC. Guild of Dungeoneering is available now for PC, Mac and recently launched on iOS and Android where it has received positive reviews.
Michael Vane is a freelance journalist and co-editor of PN2. He’s on Twitter @DrVane