Remember the episode of The Simpsons titled ‘Bart’s Comet’ where everyone packs into Flander’s fallout shelter until it’s too crowded and Flanders has to leave because the townsfolk deem left handed products unnecessary? The End is Nigh is a little like that only left-handedness is not the criteria for being booted out of the shelter.
The End is Nigh is a tabletop card game where you must question refugees in the bunker to determine who the doomsday cultists are and have them kicked out before the comet hits at midnight. On your turn, you must question a refugee to learn more about them, but each refugee has a personality of their own that will activate when questioned. After questioning, you must cast a vote for a refugee you think should be exiled. When the clock hits 6:00 and 12:00, the refugee with the most votes will be kicked out.
The End is Nigh is a fresh approach to the classic deduction game. The focus is on the non-playable refugees more than the individual players, so you don’t need a masterful poker face, and there’s no player elimination. Whether you’re a civilian or a fanatic, you’re trying to find out which of the refugees are cultists, and then either let them in or keep them out of the bunker. Tension will rise and players will become suspicious.
The End is Nigh is currently campaigning via Kickstarter although there is no need to worry as the game is well over its funding goal. At this stage, a pledge would just secure you a copy of the game when it ships mid-2017. A $1 pledge will get you a print and play copy while $15 will get you a boxed edition in all its printed glory. The End is Nigh is developed by Mystic Ape Games and supports 3-6 players. You can find the campaign here.
Michael Vane is a freelance journalist and co-editor of PN2. He’s on Twitter @DrVane