Despite the news this week that highly anticipated platformer Cuphead won’t make its 2016 release window, it’s certainly not the end of the world. It’s Earth shattering, but there should be enough land left behind at the end to re-build human civilisation.
Cuphead was originally announced during E3 in 2014, which seems like a lifetime ago in gaming years. Back then, the visual appeal was the first thing that caught the eye, the hark back to 1950’s cartoons brought with it instant success and acclaim. It’s been a long, difficult wait since, with slow dribbles on information and repeated visits to E3, but through-out that time one thing has remained at the forefront. People really, really want to play Cuphead.
It makes the delay to mid next year even harder to get over, but the reality of every video game developer’s situation these days is that … well, there aren’t enough days. Given the unique nature of the game, it’s fair to say the StudioMDHR team are doing their very best to ensure they aren’t cutting content to make the grade, and that’s to be commended. From their blog update on the new release date, the team explained that the decision to push its release back was difficult, but it was for the right reasons:
Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact. We are happy to announce that Cuphead will be coming to Xbox One, Windows 10 and Steam in Mid-2017.
The (continued) wait will most definitely be worth it, however. Just under a year ago, I got the chance to play Cuphead for the first time and had a blast, playing through a few boss battles and coming to appreciate the many quirky character movements in person. Like a cross between a platformer and a SHMUP, there’s plenty of potential there, its storytelling mechanics will help to sell it even further within this crazy silent picture style.
I knew I was going to like it, largely because there’s nothing else on the market right now that looks anything close to it, and I’m a sucker for a good platformer. The good news is, I’m not the only one who’s had a chance to try it and love it just as much, so a tiny bit longer on the drawing board can only lead to good things. A bit of polish here, some more content there, it might be annoying as a consumer but in the end it should work out just fine.
Cuphead will release on Xbox One and PC hopefully by mid next year. The anticipation for the final product will continue to build until then, no doubt.