You know you’re onto a good thing when you’re in a position to make a game based on an existing hit, better yet a game that really changes things up yet still feels like an appropriate part of the canon. Hence we have Smite Tactics, a turn-based strategy title that fits right in with Hi-Rez Studio’s existing MOBA universe.
I’ll say this right now, I’m all for strategy games. I love the chance to, kinda like chess, take your time with each turn and really plan out your tactics instead of just playing on the fly. I’ve played a lot of Fire Emblem and Civilization, just two examples of strategy based games and a good way to explain what to expect from Smite’s next venture.
So why a tactics game? Luckily the press release gave us an answer from lead designer Scott Lussier … sort of. They don’t go into why a strategy game, but it does make sense given the nature of Smite’s MOBA design, itself based on tactics of a more real-time nature.
“We’ve always wanted to expand the SMITE universe. SMITE has millions of fans worldwide, and with SMITE Tactics, players will get to experience mythological warfare from a whole new perspective, overseeing battles as their favorite gods and goddesses while wielding their signature abilities.”
– Scott Lussier, Smite Tactics Lead Designer
Smite Tactics will incorporate 1v1 competitive matches and an adventure mode featuring AI opponents. You can sign up for the closed beta on PC now via the official website, though there’s no confirmation on when the beta begins, but it’s expected to be real soon. We will have more on this and plenty on Hi-Rez’s other titles, Smite and Paladins, over the coming months. There’s plenty to talk about.