My problem with 1st person shooters has always been accuracy. I enjoy a good bipping every once in a while, but it takes a few shots before I can take someone down. Don’t get me started on headshots either. But Superhot? That made me feel powerful. Suddenly I could predict exactly where someone would be, fire ahead of time, and watch the bullet travel across and hit the target as they move forward. There’s nothing more satisfying.
That doesn’t even begin to cover how much I enjoyed Superhot, from its creative use of storytelling to its unique puzzle solving. The package may seem small, but there’s a lot packed in there, and an IP that has the potential of evolving in many unique ways.
One of the best new IP’s of the year is also the most colourful, not in terms of how it plays but in its diverse roster of characters. Never before have we played a video game and questioned everything about it as much as we have with Blizzard’s latest creation, largely because there’s so little of it we know. There’s no real in-game narrative, everything exists outside of the core experience that leaves a lot open to interpretation. It’s a unique situation to be in, both as a fan and as a developer, knowing there’s such a massive impact on the broader gaming landscape when a character speaks a new line of dialogue or a piece of lore becomes cannon.
Such is the life of Overwatch, one of the best gaming experiences of 2016 and certainly one of the most decorative and energetic fan bases of all time.
Whether you agree if it’s better than Limbo or not, there’s no doubt in anyone’s mind that playing Inside will leave you with a strange feeling in your stomach. The story of a young boy seemingly running for his life quickly turns into a darker, bolder tale that’s as creepy and unusual as anything else released last year. Whether you take any further meaning from the experience or simply enjoy the creative puzzle solving and platforming, Inside will for me go down as one of my most enjoyable and moving tales from 2016.
DESTINY: RISE OF IRON
Destiny won’t make many best of 2016 lists, but to be honest, my favourite gaming moments came from its most recent expansion, Rise of Iron. Why? Maybe I’m lucky that I’ve got a group of friends who enjoy Bungie’s magnum opus as much as I do, or maybe it’s just the fact that I have three people in my house all with XBox One’s and a copy of the game. Either way, storming the snowy mountains and capping a whole new group of enemies was just as enjoyable (if not more so) than the first time I picked up Destiny two years ago.
Destiny 2 will most likely drop at the end of the year, but I’m rather happy with my experiences all up so far. Here’s hoping whatever comes next is as engaging and entertaining.
It may have been overshadowed by Battlefield 1 and Infinite Warfare, which is a damn shame, but Titanfall 2 will go down as one of my 2016 favourites. Thing is, it isn’t for the multiplayer modes, at all. The campaign is where it’s at, one of the strongest and well designed campaigns I’ve played in quite a while I might add. From time travel to robot bashing, the action comes thick and fast as it should, but it’s the rather surprising emotional connection to lead Titan in BT that sucked me in. I knew I was going to expect something along those lines based on the story trailers, but the way in which the story plays out left me with all the feels for a robot that I don’t even own. Do yourself a favour and go play Titanfall 2’s campaign when you can, I promise you won’t be disappointed.
Honourable Mentions: Doom, Firewatch, The Witness, Forza Horizon 3, Kirby: Planet Robobot